Saturday, 12 January 2013

It's a small world V2 update

I've nearly animated all off the park scene. Here's a little snapshot.

I need to adjust the camera angle and make a few tweaks still. I'll upload a playblast when I've finished animating the scene.

I'm not really focusing of this project at the moment. I'm currently trying to teach my self Photoshop  Illustrator and After Effects. I'll upload some pictures once I get a bit better at it. 

Wednesday, 7 November 2012

Park Scene

I'm working on a scene at the moment that's in a sort of run down park. Ii haven't put all the scenery in yet.

At first a just used one polygon plane and applied the grass to it but i had this problem. 

I tried experimenting with soft/rigid bodies and dynamics but I couldn't do it. 

So i had to delete faces and shape the vertices so it could look like this. It still needs a lot of work but this is the way I think I'll have to do it.

Wednesday, 24 October 2012

It's been a while...

I haven't posted anything for a while. I've just been getting used to working 40 hours a week.

I've been working on a new better better version of this...

I'll still be using the same character but i changed him a little bit.

It's all rigged and ready to animate with. I'm just going to do some short animation tests before i start animating the final film.

I want to film to have a post apocalyptic feel to it...but with a spaceship.

Thursday, 28 June 2012

Memento Mori

I am currently animating some extra scenes for Memento Mori

I'm planning on entering it into Flip and BAF.

Tuesday, 26 June 2012

New Project

I started a new project.
I'm going to do a few lip sync animations using audio i recorded a few years ago.

Here's one of the characters i'll use.

Thursday, 21 June 2012

New Character

Took me a while but I've rigged my character. I rigged it with switchable IKFK arm and Back and neck IK handles.

All that's left to do is facial expressions

Wednesday, 20 June 2012

New character

I made a new character.

Just so i can experiment with different rigs.